AI Insights · Timothy · January 2022
Top 5 Boxing Games Performance in Qatar Q4 2021
Discover the performance of the top 5 boxing game apps in Qatar for Q4 2021, featuring trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 boxing game apps on a unified platform in Qatar showcased varied performance trends. Here's a detailed look at the weekly downloads, revenue, and active users for each app, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight from THUMBAGE saw fluctuating weekly revenue, peaking at around $1.4K in mid-October. Downloads fluctuated between 11 and 69 per week, while active users showed a general decline from 364 to 297 by the end of December.
Slap Kings by Lion Studios experienced consistent weekly revenue, reaching $210 in the final week of December. Weekly downloads varied significantly, peaking at 272 in early November. Active users initially rose, peaking at 964 in early November, before declining to 636 by the end of the quarter.
WWE Mayhem from Reliance Games showed a significant increase in weekly revenue towards the end of the quarter, reaching $342 in mid-December. Downloads were relatively stable, with minor fluctuations, peaking at 88 in mid-October. Active users remained fairly consistent, with a slight decline from 956 to 832 over the quarter.
WWE Undefeated by nWay Inc. had lower weekly revenue, with a peak of $139 in late November. Downloads remained steady, ranging from 14 to 29 per week. Active users showed a similar trend, maintaining a range of 32 to 57 throughout the quarter.
Real Boxing 2 from Vivid Games S.A. had a relatively stable performance in terms of weekly revenue, peaking at $96 in mid-October. Downloads saw an upward trend mid-quarter, with a peak of 96 in late October. Active users also demonstrated a consistent performance, maintaining around 437 to 453 users weekly.
For more detailed insights and data, visit Sensor Tower.